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Concepts - League of Legends

As an enthusiastic League of Legends player, imagining new champions and writing paper concepts is one of my favorite hobbies. Creating a champion's kit along with their visuals and lore is an exciting prospect, and allows me to improve my game design skills.

The concepts featured here were first posted on the LolChampConcepts subreddit, a dedicated online board holding monthly thematic concepts. These concepts taught me how to write paper concepts and how to receive and integrate criticism.

Each concept was rewritten and thoroughly commented to be made clearer to non-League of Legends players. They have been divided in two sections :  "Background" and "Gameplay".

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Skagg - the bullet-puncher

Context - This concept was created for the December 2018 contest. The theme was "Paradoxes", which meant we had to create champions whose gameplay and lore thematics were directly opposed. I chose to create a marksman, a ranged type of champions with constant damage-per-second, and to make him viable and powerful at melee range.

Read the concept on Reddit

Champion - Background

Background

Playstyle - Marksman / melee brawler, physical damage

Why ? - Firearms and melee fights seem completely antithetical, especially in a game such as League of Legends where classes and roles are clearly defined. Conciliating both fighting styles felt interesting.

Lore - A lizardman as big as he's stupid, Skagg roams the Shurima and most often finds work as a mercenary. Selling his services to anyone willing to pay, this big oaf inexplicably got himself some literal "fire arms". He tied guns, empty of power, to his fists. Their bullets can only fly through Skagg's sheer strength, which flings pellets through the air. The complete lack of coherence and logic does not seem to faze him much.

Why ? - To go along with my cartoonish concept, I thought a funny character would best fit my concept. Skagg is not interesting because of his place in the universe, but because of his humorous behavior and reactions. I felt the idea of a titan too brutish to understand guns was amusing.

Appearance - Skagg is a massive lizardman, his body rippling with thick muscles. His rippling muscles are covered by hard-as-iron scales of a deep green color, like a jungle's foliage. Sharp spines run along his back, crowning his skull along with old scars. Old-fashioned pistols are clumsily strapped to his fists. His eyes are patterned with vibrant spiraling colors, and his too-long-for-comfort tongue constantly drips with saliva.

Why ? - Despite his comical nature, Skagg must stay a credible physical threat. His reptilian physique was inspired by DC Comics' Killer Croc. His psychedelic eyes and voracious tongue accentuate his violently unhinged side.

Champion - Gameplay

Gameplay

Passive - Bullet-Puncher : Skagg’s fist-guns can chamber up to 4 Ammo at once. If Skagg auto-attacks an enemy outside of melee range, he instead punches a bullet in his direction, consuming 1 Ammo and gaining increased attack speed. These bullets’ damage progressively falls off depending on the distance traveled, up to 50% of the initial damage.

Skagg reloads his fist-guns when he tries to auto-attack a distant target, or after a delay. Attacking in melee range keeps Skagg from reloading.

Why ? - Skagg's reloading system gives an obvious weakness to offset his strengths, like the progressive damage reduction. Although maybe slow and cumbersome in early game, buying attack speed items will allow Skagg to fire very quickly in late-game. This passive is the basis for Skagg's distinctive identity.

1st spell - Knuckle Sandwich : Skagg slugs his target in the face, dealing high physical damage and slowing down his victim. If Skagg struck a minion, the minion is blown back as a projectile striking all enemies in its path ; striking a champion will stop the minion. Skagg can target allied minions with Knuckle Sandwich.

When Skagg damages an enemy champion with Knuckle Sandwich, Skagg marks that enemy champion. Skagg can re-cast Knuckle Sandwich to dash towards his target and strike it again (which doesn't re-apply a mark).

Pourquoi ? - The slow and second cast of Knuckle Sandwich allow Skagg to remain in melee range and deal a large amount of damage. Striking minions gives Skagg an option to strike from afar while enhancing his personality. Once his opponent is marked, Skagg can easily close the distance or stay safe.

2nd spell - Magical Muscles : Skagg pumps natural energy through his arms, increasing his strength for a short time. While Skagg is buffed, the attack speed bonus from Bullet-Puncher is always active, no matter the distance or Ammo remaining. Also, whenever Bullet-Puncher fires a bullet at an enemy, the projectile flies through all enemies in its path, dealing reduced damage to secondary targets.

Why ? - Once Skagg is in melee range, Magical Muscles allows him to maximize his DPS. Magical Muscles stays useful at range by granting Skagg a small amount of AOE damage.

3rd spell - Footwork : Skagg dashes in the targeted direction. His next melee attack is empowered, dealing bonus physical damage and allowing him to dash again (this second dash doesn't empower his next attack).

Each Footwork dash reloads two bullets.

Why ? - At melee range, Footwork allows Skagg to re-position himself and stick to his opponent. At range, Skagg will only get a single dash, allowing him to dodge projectiles and reload his ammo in a pinch. In an optimal situation, Skagg can reload up to 4 bullets, then re-position himself to a safe position ; from which he can then pummel his opponent will bullets.

Ultimate Spell - Flycatcher : Skagg lashes out with his tongue in a straight line, sticking to the first enemy champion struck. While Skagg is tethered to an enemy champion, they are significantly slowed while walking away from Skagg. Both Skagg and his target deal bonus damage to each other, and receive reduced damage from other sources.

Why ? - Keeping his opponent from escaping away allows Skagg to fully control the distance between both champions. By reducing damage taken from outside sources, Skagg can focus on his target and temporarily minimize risks taken in melee range. Since Skagg takes increased damage from his captive, he needs to carefully select his target.

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