jules Seigneur
Digital Creator - Writer
Currently following a degree in Literary and Digital Creation, I'm looking for a work-study contract in publishing, writing or communication. I pride myself on my strong technical background, my versatility and my creativity.
TIMESTREAM
Platform : PC - Unity
Genre : Puzzle / contemplative
My role : Game designer / sound designer
When ? October 2018
Where ? Télécom SudParis, Evry
Developed for a two-days long game jam at Télécom SudParis along with engineering students.
A man cursed with eternal youth seeks to cross a river, so he can rejoin with his loved one. To do so, he can perform time jumps to venture into the future and discover creative solutions... risking to outlive his fiancee in the process.
Was created for my first Game Jam ever. Inexperience and project management issues unfortunately hampered my team. However, I am proud of the final result. I could experiment with a complicated mechanic which I would like to re-explore one day.


As a player, your main challenge is to work out how to cross the river.

Wood can be grown at a fast rate by accelerating time, and stocked at the shed.

Paul "Pablo" Bourdeau : Game designer / graphic designer
Anne Gauthier : Level designer / graphic designer
Aymeric Gleye : Developer
Sylia Mehenni : Developer / graphic designer
Jules Seigneur : Game designer / sound designer
Ramina Suleimanova : Developer