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TIMESTREAM

Platform : PC - Unity

Genre : Puzzle / contemplative

My role : Game designer / sound designer

When ? October 2018

Where ? Télécom SudParis, Evry

Developed for a two-days long game jam at Télécom SudParis along with engineering students.

A man cursed with eternal youth seeks to cross a river, so he can rejoin with his loved one. To do so, he can perform time jumps to venture into the future and discover creative solutions... risking to outlive his fiancee in the process.

Was created for my first Game Jam ever. Inexperience and project management issues unfortunately hampered my team. However, I am proud of the final result. I could experiment with a complicated mechanic which I would like to re-explore one day.

Paul "Pablo" Bourdeau : Game designer / graphic designer
Anne Gauthier : Level designer / graphic designer

Aymeric Gleye : Developer

Sylia Mehenni : Developer / graphic designer

Jules Seigneur : Game designer / sound designer

Ramina Suleimanova : Developer

© 2019, Jules Seigneur. Created with Wix.com

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