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Platform : PC - Unity

Genre : Action-RPG

My role : Game designer / lead developer

When ? December 2018 - March 2019

Where ? University Institute of Technology - Bobigny

End-of-studies project for my professional licence, developed in 4 months. Our shared theme was "Happy apocalypse".

The protagonist is a young adventurer chasing after a monster, greed and consumerism incarnate. Her travels bring her to a peaceful village worshiping a benevolent god, which encourages the inhabitants to thrive off nature's boons and improve their lifestyle...

The player can build more powerful weapons to vanquish the boss or give away his equipment to the villagers. Several endings can be reached depending on the player's decisions.

Renew

Jeffrey Claude-Maurice : Lead graphic artist
Théo Guiffard : Narrative designer / sound designer

Nicolas Poittevin : Producer / graphic artist / developer

Valentin Sanchez de Leon : Game designer / level designer

Jules Seigneur : Game designer / lead developer

Pascal Sevin : Level designer

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