top of page

Platform - Tabletop card game

Genre - Party Game

My role - Game designer

When ? - October 2018

Where ? - University Institute of Technology - Villetanneuse

Created for a one-week long tabletop games workshop. The overall theme was "Society issues".

The players represent salarymen. They share a common goal they must reach together in a limited amount of rounds. But at the start of each round, each employee gets a new personal mission, which are short wacky objectives designed to sow chaos around the table. Failed missions increase the player's stress gauge.

BURNOUT

The best way to win ? Learn to work in a more healthy manner by taking time off and collaborating with other players !

Chloé Belouin : Game designer / developer
Boris Corbet : Game designer / graphic artist

Lucas Parraud : Game designer

Jules Seigneur : Game designer

bottom of page