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Adapt, improvise, overcome

Platform : PC - Unreal Engine

Genre : FPS

My role : Complete conception (graphical assets were given)

When ? January 2019

Where ? University Institute of Technology - Bobigny

Developed for a two-weeks long workshop on Unreal Engine 4.

Replayable shooter / platform game with a medieval aesthetic. Each completed run through the level allows the player to choose a new weapon to play with (pistol, machine gun, shotgun, sword, rocket launcher, golden gun).

I worked on the overall atmosphere by playing with mist and lighting. I discovered Unreal Engine 4's specific characteristics over the course of the workshop, such as the blueprints system

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